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Yunqi Feng冯云琪

UNSW Bachelor of Media - Screen Production

毕业于新南威尔士大学 媒体学士-影视制作专业

HKUST(GZ) MFA in Computational Arts

就读于香港科技大学广州校区 信息枢纽-计算艺术

个人照片

About Me

Hi, I'm Yuki, a media student specializing in screen and sound production. I'm skilled in multimedia technology and not limited by traditional film storytelling methods. I've been committed to integrating 2D and 3D animation, exploring the combination of virtual and reality to create highly personalized, diverse visual film works. For example, inspired by the 2025 Cologne Game Show's award-winning domestic 3D interactive game Love and Deep Space, I created a series of AI voice-cloning walkthrough videos for role-playing content. As a gaming walkthrough blogger, I deeply hope that film and gaming content like this can bring the public a unique emotional entertainment experience. This is also what I aspire to achieve and pursue in the future.

你好,我是 Yuki,一名专注于屏幕与声音制作的媒体专业学生。我擅长运用多媒体技术进行创作,并持续探索二维动画、三维动画与现实影像的结合,希望以更具个人表达的方式拓展传统影视叙事。受到《恋与深空》等互动作品的启发,我也尝试制作角色向 AI 声音克隆攻略视频。未来,我希望继续连接影视、动画与游戏内容,为观众创造独特而富有情感的娱乐体验。

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Animation Works

Artist Statement

This work is my personal visual archive of campus days in Sydney, fully produced with Adobe After Effects. Inspired by the narrative style of Tencent documentaries and international collage visual art, it combines footage I captured myself, online reference materials, and my original hand-drawn elements.

Completed under an intense tight schedule, it preserves raw, unpolished textures. Using fragmented collage visuals assembled entirely in AE, I document my overseas study journey and preserve precious memories left along my student pathway.

《悉尼沿途》Pathway Traces

Adobe After Effects | 2025

《混沌》Chaos

After Effects | 2024

Artist Statement

"Chaos" is my personal independent work from a group assignment, presenting a visual critique of contemporary people's confusion about the future and lack of hope for life. Starting from the protagonist's soul as the focal point, it looks back at its former self, reflects on the present, and finally awakens in chaos, returning to real life to begin a new chapter.

I adopted a 2D combined with 3D presentation format to correspond the virtual nature of ghosts with human reality, expressing that although ghosts are virtual and non-existent, in my visual presentation, they are three-dimensional and possess consciousness, which ultimately enables them to transform back into real humans.

Artist Statement

"Bloom & Wither" is presented in an abstract linear artistic form, expressing my personal perspective on external pressures. Like being nurtured and growing up like a flower, I still must leave my comfort zone to seek my own path in life. On this journey, I navigate through hardships, like a fish swimming aimlessly in the ocean depths, until I finally find a way to leap out of the fishpond and return to the sea. When difficulties arise, they are like the carp trying to leap over the Dragon Gate - it takes countless attempts to break through, and only then can one find their way back home.

《盛开与凋零》Bloom & Wither

Adobe Animate | 2024

《困倦》Sleepyhead

Photoshop | 2024

Artist Statement

My frame-by-frame animation Sleepyhead aims to create a relaxed, humorous, and engaging scene. Through gentle storytelling and subtle reflections on daily life, it builds a warm atmosphere. The core of the work centers on two little rabbits,they set out to pick carrots on the mountain, but doze off along the way, which makes them targeted by a big gray wolf. This simple plot is not just for entertainment; it quietly reminds us of the value of planning and focus when pursuing goals. It touches on a universal truth: no matter what we start to do, carelessness or excessive laziness may derail our efforts, and staying focused on our goals is crucial. The animation's warm tone and playful visual design are intended to make this message approachable, inviting viewers of all ages to resonate with the rabbits' story and reflect on their own lives.

Film & Video Works

《太阳黑子》

Sunspots / Microfilm

Camera and boom microphone recording an interior dialogue scene
Camera operator filming actors around a dining table
Close view of the camera monitor during filming
Production camera framing the indoor scene
Actor and camera equipment between takes
Tablet and cinema camera monitoring the performance

Production Reflection

After the single-location film exercise, our final microfilm went through extensive revision based on feedback from our instructor and classmates. We redesigned parts of the storyboard, replaced several scenes, and adjusted shot choices to make the narrative clearer and more engaging.

One major change involved sound recording. Outdoor filming created background noise and inconsistent audio quality, so we moved the production entirely indoors. This significantly improved sound clarity and overall production quality. We also followed the 180-degree rule more carefully during shot–reverse-shot sequences, maintaining consistent spatial relationships between the characters.

We switched from a single-camera setup to two cameras, which allowed us to capture different shot sizes simultaneously and provided more options during editing. However, differences in lighting and exposure created inconsistent color tones, while one camera produced noticeable image noise.

Our cinematography also reflected the characters’ personalities. Reef, a troubled teenager, was mainly filmed with unstable handheld shots to express tension and emotional unrest. In contrast, Donald, a calm counselor, was shown through stable, fixed shots. We limited complex camera movements because the boom microphone or sound operator sometimes appeared in the frame.

Overall, the final film demonstrates clear improvement in storytelling and technical execution. Through teamwork, feedback, and continuous revision, we achieved a satisfying result and gained valuable filmmaking experience.

影视作品1.1
影视作品1.2
影视作品1.3
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影视作品1.5
影视作品1.6
影视作品1.7
影视作品1.8

Find myself - Artist Statement

This work focuses on the daily dilemmas and inner struggles of a 20-year-old college student, capturing the sense of confusion and self-exploration experienced by contemporary young people amid repetitive lives.

The inspiration comes from observing the phenomenon of "daily alienation": the repetitive routine between campus and home, and the fading of dreams under trivialities, often lead individuals to self-doubt. This is a common mental dilemma for young people during their growth. The scene of "killing oneself in a dream" is not an attempt to depict violence, but a concrete expression of anxiety. The "self" being "killed" refers to the one whose edges have been worn down by daily life and who has forgotten their original aspirations. The dream actually serves as a subconscious reminder, prompting the protagonist to re-examine their life and find their true self.

As a photographer, I fully recognize the implicit expression of film composition. In this work, I used symmetrical composition, foreground composition and frame composition to imply the protagonist's trapped state of mind through visual language. The work accompanies confused young people with emotional resonance, conveys the possibility of "self-awakening and reconstruction", and emphasizes that the inner desire for dreams and expectations for oneself are the forces to break through difficulties. The creation respects the authenticity of emotions and the complexity of personal growth, refuses to deliberately exaggerate anxiety, and aims to arouse the audience's thinking on the question of "how to live the life one expects".

影视作品2.1
影视作品2.2
影视作品2.3
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影视作品2.7
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影视作品2.12

Ballerina Remake - Exegesis

In the film Ballerina, revenge-themed staging uses elements like space, camera angles, and lighting to shape emotions, making this film a valuable study reference. For instance, the bright stage contrasts sharply with the dark backstage, reflecting the avenger's inner struggle. Scenes shift abruptly from cheerful conversation to dark, solitary moments, creating tension, while cool-toned lighting deepens hostility, and the music's rhythm heightens dramatic conflict. What we aimed to achieve was not only to remake this film but also to capture and replicate its atmosphere. Judging by the final result, it seems we succeeded.

Beyond these aspects, I also love the film because I learned a lot about camera movements, like the dolly shot. I now understand how to set up and use it, which is quite a task, and I'm thrilled I mastered it. Additionally, I'm glad to have contributed to the team in multiple ways. Besides working as the cinematographer, I also took on the role of casting director, selecting a suitable lead actress. I provided a filming location at my home, assisted the editor with dialogue sound editing, and helped the director with creating storyboards. Each of these areas has truly added to my well-rounded understanding of filmmaking and teamwork.

Modeling & Game Environment Design

Bauhaus Mushroom Lamp

3D Modeling Design | Created by Maya.

建模过程1
建模过程2

The Bauhaus Mushroom Lamp is a project that embodies the core principles of Bauhaus design: simplicity, functionality, and geometric purity, while presenting a modern, inviting aesthetic. Designed as a cozy nightlight, it aims to create a warm and comfortable atmosphere with its minimalist form, featuring clean lines and basic shapes.

The design process began with conceptual exploration, sketching ideas that aligned with Bauhaus philosophy. Initially, the design was more complex, which conflicted with the movement's emphasis on simplicity. Through revision, the design was simplified, focusing on geometric shapes such as circles, squares, and rectangles, bringing it closer to the Bauhaus ideal.

Research into Bauhaus lighting designs, particularly the Wagenfeld Lamp, provided further understanding of the movement's focus on merging form and function. This reinforced the belief that design should be both visually appealing and functional.

The 3D modeling phase involved simplifying the design to meet Bauhaus principles. The lamp, initially bulkier, was refined to emphasize clean and subtle details. A key challenge was achieving the desired glow in the mushroom top, which was solved by experimenting with glass and plastic to create a warm, soft light effect that aligns with the intended cozy atmosphere.

Dragon Nest

Game Environment Design | Created by Maya & UE5.

游戏环境1
游戏环境2

In creating the Dragon Nest game environment, several challenges emerged, but with patience and persistence, they were resolved. One issue involved imported assets appearing without textures, so I dedicated time to reapply materials to restore their visual integrity. As the project progressed, I used a filter to identify and delete unused assets to optimize memory usage. However, this caused some textures to appear blurry or distorted. While some textures recovered automatically, others required me to replace materials.

For the moving flags, my initial attempt using blueprints was unsuccessful. After further experimentation, I successfully used a skeletal mesh to animate the flags, achieving a more natural movement. I am grateful to my teacher for guiding me to this solution. Another issue arose with the flag model, which was invisible from the backside. Initially, I placed a flipped version as a workaround, but later I resolved the problem by adjusting the material.

A final challenge involved a crystal asset that didn't align with the realistic fantasy theme due to its overly bright, glowing appearance. I modified the blueprint of the crystal, adjusting its brightness to better fit the overall theme. Through these problem-solving processes, I not only overcame technical hurdles but also enhanced my understanding of game environment creation.

Internship Projects

开场视频一:炽热如初 勇立潮头

Opening Video 1: Burning with Unfading Passion, Standing Firm at the Forefront

篇章一:向下扎根,向上生长

Chapter 1: Taking Root Deep Down, Growing Upwards

篇章二:向内破壁,向外开拓

Chapter 2: Breaking Internal Barriers, Expanding Outwards

篇章三:向阳而生,向丰而行

Chapter 3: Thriving Towards the Sun, Moving Forward for Abundance

篇章四:向新而立,绽放山海

Chapter 4: Standing Anew for Innovation, Blooming Across Mountains and Seas

Video Production Work Description for SF Express's 32nd Anniversary Employee Recognition Conference

1. Project Background and Core Objectives
  • Application Scenario: Produced for SF Express's large-scale annual conference, which integrates two themes: the 32nd anniversary celebration and employee recognition. With over 2,000 actual participants, it serves as a key internal platform for the company to convey culture and award honors.
  • Video Core: All videos are customized for this large-scale annual conference. Though each video has a different theme, they all focus on two core points: first, conveying the spirit of dedication and professionalism demonstrated by SF couriers; second, deepening the internal penetration of SF Express's corporate culture.
2. Personal Scope of Responsibilities
  • Application of Core Skills: Deeply involved in the entire video production process, independently responsible for key links such as cinematography and video editing. Meanwhile, proficient in using Adobe After Effects to complete motion graphic design, ensuring the visual presentation quality of the videos throughout the process.
  • Division of Work:
    • Video for Chapter 3: Independently led the production, using After Effects throughout the entire process from creative implementation to final video output, and fully responsible for the production quality of this chapter.
    • Other Videos: Cooperated with the mentor through division of labor, jointly completing all tasks including pre-shooting, post-editing and motion design, to ensure the unified overall style of all videos and their timely and efficient delivery.
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A LOVE IN TAVIS SCREENPLAY · YUNQI FENG
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LOGLINE

A state assassin's mission to extract secrets from her amnesiac target unravels when she falls for him—forcing her to choose between the regime that raised her and the first love that could destroy them both.

SYNOPSIS

In the authoritarian nation of Tavis, dissent is crushed by the Alpha Organization—a covert unit of assassins trained to eliminate threats without trial. Tiffany, their most disciplined operative, has never questioned her orders—until she's assigned to Zane, a wounded rebel leader with no memory of his past.

Posing as his wife, Tiffany's mission is simple: gain his trust, extract the spy's codename, then kill him. But as their fabricated life together unfolds—quiet mornings, shared laughter, the warmth of his touch—she begins to crave the very normalcy she was trained to despise.

When Zane's memories return, their fragile trust shatters. He knows she's his enemy. She knows he's using their marriage to destabilize Tavis. And when Tiffany is ordered to execute Andrew, the man who once saved her life, she must decide: Is loyalty to the state worth the cost of her soul?